Generalist Artist Supervisor

The Walt Disney Company View all jobs

  • Mumbai, Maharashtra
  • Permanent
  • Full-time
  • 27 days ago
Job Posting Title: Generalist Artist SupervisorReq ID: 10146395Job Description:Position SummaryThe Generalist/Environments Supervisor’s primary responsibility is to oversee the day-to-day operations of the team, ensuring that all the environments are created according to the designs and visual style of the show. This will require partnering with the Assets, Animation, and Lighting Supervisors as well as the VFX SupervisorsGeneralists (Environments) have the ability to create photo-real environments and landscapes, exhibiting a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. Works with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into films.Primary ResponsibilitiesSupervises the Generalist (Environments) team to deliver the expected and desired effects for the showConsult with the CG/ VFX Supervisor as to the technical feasibility of elements in the designs and suggest production-friendly solutions that will maintain the vision of the showResponsible for reviewing the work of each artist on a regular basis and approving shots and models for submission to the directorParticipates in the recruiting and staffing of the Generalist (Environments) teams, assessing the work of prospective candidates for the hiring process and works with production management on hiring decisionsPartners with production management to guide artists’ overall professional development, providing performance feedback, mentoring resolving performance management issues and maintaining positive morale amongst the crewAttend all relevant meetings to promote effective communication throughout the production teamDevelops solutions and techniques that meet art/technical direction.Participates in team reviews of work under development.Texture skills would match this competence level, i.e. able to create maps in 2D and set up basic shaders for look development.Good understanding of the physics of light, how this interacts with the camera and how to create basic lighting setups in complex shaders (like hard surface type materials) that look convincing and render efficiently.Responds to feedback to dial and in the look of the element before handing to final comp.Has a good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.Works with the sequence lead to test out tools and techniques before rolling out to shot artists and handles reasonably complex hard body and soft body sims and light/render them for comp. Can run script and modify it for specific needs.Responsible for creating original 2D and 3D content that may comprise part or all of an environmentUses artistic and technical skills to work on all aspects of CG images or shotsCreates high-quality computer graphics within a shot using a variety of software programsParticipates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basisExpected to mentor Apprentice and Jr. Artists and must be able to assist them with their shotsWork to meet defined milestones within a timelineSource suitable reference materials for required assetsAttend dailies and participate in creative problem solvingEducation / Experience10+ years relevant professional experience in a leadership role on a VFX film or CG animated projectBA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience.Experience working across different studios/locations and time zonesDemo Reel and/or Portfolio requiredRequired Skills / Technical CompetenciesProven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositingHigh level of problem solving or creative thinking skillsComprehensive knowledge of Matte Painting techniquesAbility to apply 2.5D / 3D techniques for effective problem solvingExperience in accurate bidding of all aspects of the work requiredStrong English communication skillsFluent in Houdini, 3dsmax, Maya, Photoshop, NukeFluent in SolarisDemonstrated ability to quickly pick up new softwareDemonstrable experience of mentoring and developing artistsJob Posting Segment: ILM MumbaiJob Posting Primary Business: ILM MumbaiPrimary Job Posting Category: Environment - Studios, Matte - StudiosEmployment Type: Full timePrimary City, State, Region, Postal Code: Mumbai, IndiaAlternate City, State, Region, Postal Code:Date Posted: 2026-03-20

The Walt Disney Company