Role and Responsibilities: Participated in the standard pipeline of modelling, sculpting, texturing, and shading. Developed the user-friendly Master Materials and Material Functions for in-game Comprehensive knowledge of the Unreal Engine, including Blueprints, Level Streaming, and Profiling. Proficiency in Photoshop. Ability to fully texture (Diffuse, Normal, Displacement, etc.). Solid understanding of lighting, composition, color theory, atmosphere, and detail in environmental design. Good Communication skills.