
Lead - Dev
- Gurgaon, Haryana
- Permanent
- Full-time
Rapidly configure, troubleshoot, and optimize client-specific game engines and tools for use by internal project teams.Pipeline Optimization:
Design and implement efficient, automated asset and content pipelines across varied toolsets (Unity, Unreal, proprietary engines, DCC tools).Infrastructure Setup and Maintenance:
Set up and maintain internal systems (build servers, version control, etc.) needed for cross-functional production teams to operate efficiently.Cross-Project Scalability:
Build standardized yet flexible DevOps processes that can be adapted to support different clients and project types.Automation and Scripting:
Develop and maintain scripts and tools to automate repetitive tasks, reduce manual errors, and increase team productivity.Tool Evaluation and Integration:
Work closely with technical artists, producers, and leads to evaluate and integrate third-party plugins, middleware, and asset tools into the pipeline.Applications Performance Management:
Monitoring and analysing applications performance and tweaking to achieve expected or improved performance.Documentation & Knowledge Sharing:
Create clear internal documentation and onboarding guides; lead training sessions to upskill internal teams on new toolchains or pipeline updates.Collaboration & Support:
Act as a bridge between internal teams and external client technical teams to ensure compatibility, performance, and ease of use of production tools. Mentor and train other project teams throughout the company and seek to continually improve processes companywide.Project Success:
Work closely with Project Delivery Leadership teams to ensure speedy resolution of issues related to project set-up, engine and tools as well as production pipeline to contribute to project success.Requirements:Skills and Qualifications
- 6+ years of experience in a DevOps, Build Engineering, or Pipeline Tools role, ideally within a game development or digital content creation environment
- Strong scripting skills (Python, PowerShell, Bash, etc.) and experience automating pipelines for DCC tools and engines
- Proficiency with version control systems such as Perforce and Git. Knowledge of Perforce Automation
- Familiarity with game engines like Unity, Unreal Engine, and client-specific proprietary engines
- Experience supporting DCC applications such as Maya, 3ds Max, Blender, Photoshop, etc.
- Proven ability to manage multiple toolchains and environments concurrently
- Experience working with remote teams and clients across time zones
- Strong problem-solving mindset with a service-oriented approach
- A degree in Computer Science or Engineering
- Cab Facility within Hiring Zones
- Medical Insurance, Term Insurance and Accidental Insurance
- Lunch / Dinner provided at subsidized rates