Technical Game Designer

SuperGaming

  • Pune, Maharashtra
  • Permanent
  • Full-time
  • 2 days ago
At SuperGaming, we are Building India's Gaming Revolution. With games like MaskGun (90M users), Silly Royale (20M users), SuperPlatform (live ops engine on which PAC-MAN is built) and Indus - India's first battle royale game with over 5M downloads.
We’re looking for a Mid-Level Technical Game Designer to join the Indus Team.
You’ll be part of a passionate group of designers, artists, and engineers shaping the future of Indus; bringing fresh ideas to gameplay, systems, and live-ops.Responsibilities:
  • Collaborate with senior designers and cross-disciplinary teams to design and implement core gameplay systems, progression mechanics, and live events.
  • Own features end-to-end: from ideation, documentation, and prototyping to implementation, playtesting, and iteration.
  • Translate high-level design goals into clear, actionable design specs for the dev team.
  • Balance gameplay systems through data-driven iteration, player feedback, and playtesting.
  • Stay current with trends in Battle Royale, Extraction, and multiplayer shooters — analyzing competitor titles and bringing new ideas to the table.
  • Contribute to Player experience flows, and economy balancing when required.
  • Ensure features align with Indus’ vision, tone, and player-first philosophy.
Experience & Skills required:
  • 2–4 years of professional game design experience.
  • Strong understanding of game mechanics, systems design, and player psychology.
  • Proven ability to write clear, concise, and structured design documentation.
  • Experience working with game engines (Unity preferred).
  • Analytical mindset: able to interpret metrics, and feedback to iterate on designs.
  • Collaborative, proactive, and comfortable working in a fast-paced team environment.
  • A passion for Battle Royale & Competitive Multiplayer Games; and pushing the boundaries of gameplay.
  • Prior experience designing for Multiplayer Shooters or other Live-Ops driven games.
  • Experience balancing combat systems, character abilities, or economies.
  • Familiarity with scripting or prototyping tools

SuperGaming

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